Jmol/Interactivity
From Proteopedia
Line 27: | Line 27: | ||
As a shortcut, you can use a template that inserts the code for you by entering: | As a shortcut, you can use a template that inserts the code for you by entering: | ||
<nowiki> | <nowiki> | ||
- | {{subst:Scene button|37/376372/Overall/3|hide water; set zshade off}}</nowiki> | + | {{subst:Scene button|Lysozyme|37/376372/Overall/3|hide water; set zshade off}}</nowiki> |
- | The string behind the first vertical line (the first parameter) is the | + | The string behind the first vertical line (the first parameter) is the button label, the string behind the second vertical line (the second parameter) is the scene like given by the SAT, and the string behind the third vertical line (the third parameter is the list of commands called right after the scene is loaded. Once you type this (or paste it) into the editor and save it, the code above will be inserted. You can learn more about templates at [https://www.mediawiki.org/wiki/Help:Templates]. |
===Link=== | ===Link=== |
Revision as of 02:12, 10 September 2020
|
Advantages
The commands issued by these interactive elements are in effect immediately, i.e. without delay. You could accomplish the same effect by saving a separate 3D scene, but this will always have a loading delay. The effect is that "playing" with interactive elements is much more immediate than switching between green links.
Caveats
The commands will be issued to the Jmol window irrespective of what is shown there. If you click on a green link elsewhere and then try the buttons etc, the effect is unpredictable. You can try this here by using the interactive elements before clicking on the button that loads the lysozyme structure. If you do that, the commands associated with the interactive elements will act on the UvrB structure instead.